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1y
The whole disenchantment situation around modding is, I hope, going to be a good reminder for which, in my opinion, after had far too much of a tendency to rely on the modding community to do the work for them.

That's what dawned on me quite strongly back on
4, and that's what seems to have increased even further with Starfield.

It's not because your games have a history of being fantastic canvas for mods that you can increasingly rest on it, and just be okay with releasing a pretty but meh-tier game. Games which hold for decades with strong modding communities are very good games on their own to begin with.

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Chel @Chel@plush.city
1y
@transcendentempress this is really well put imo
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1y
@Chel It's something that had bothered me for years regarding Fallout 4. I quite like the game nevertheless, otherwise I wouldn't have spend so much time on it, but already back then I felt something was off with the Bethesda's support of it post-release. Especially since around the same time there was another little RPG named The Witcher 3, which had patch notes from CDProjekt you almost needed to take your evening to read.😆

I'm of course exaggerating, but that's really how it felt back then when you had on one side a studio which was doing a big work for polishing their game as much as possible, and on the other side another which did the very bare minimum and really seemed to be like "oh, you know, the modders will fix all this as usual, let's just fix a bit the integrated mod manager and try to monetize all this modding stuff".
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