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Glen Malley @glen_malley@mstdn.ca
1y
Couldn't resist the FOMO so I guess here we go
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Glen Malley @glen_malley@mstdn.ca
1y
+1 to the devs for putting hidden loot behind a waterfall in the tutorial area.
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Glen Malley @glen_malley@mstdn.ca
1y
Okay, back at this and I dunno if trying to play as an archer right off the bat is a great idea. I don't quite have things down yet, so I find myself getting shot to shit by enemies while I'm supposed to be the one sniping them from safety.
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Glen Malley @glen_malley@mstdn.ca
1y
All I know is that even with my two companions keeping everyone's interest, these little lizard bastards keep chucking rocks at me while I'm aiming and I've had to heal from almost dying twice now.
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Glen Malley @glen_malley@mstdn.ca
1y
Aaaand I died. To be fair, I tried to switch to the bow while in a boss fight. I dunno what I was thinking, of course he could charge me.
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Glen Malley @glen_malley@mstdn.ca
1y
Look, I fucking LOVE this feature. Other devs need to copy this shit. When you're in a conversation and you're not sure of context, you can click a button and it opens a little window to explain terms and lore shit to you. That is brilliant for an RPG.
You wanna use the word "Claviger" instead of "Governor"? No problem, just explain that in the context window. Genius.
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1y
@glen_malley Reminds me of the dialog system in Morrowind which was all keywords based, with NPCs giving you most of the lore through them.
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