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1y
Ray-tracing is all big thing these days, but what the hell happened to physics improvements? I mean, prettier visuals are nice, but it often feels so lacking of "it's there, it reacts" kind of stuff.
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User avatar
1y
Just looked at the last Doom: The Dark Ages, and that's exactly it. The game visuals are absolutely stunning, sure. But, when you have this cutscene with this giant demon starting to appear, clutching its way up, punching the ground to stand up, you would expect it to dent into massive chunks of scenery around, right?

But no, it doesn't. It's gonna be one of the top tier games of 2025 in terms of graphics, but when it comes to physics, we're literally seeing the very same thing as in the 2000s, just more polished.
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