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2y
So, demos tested so far:

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SoulQuest: pretty nervous pixel 2D platformer/hack n' slash, plays quite well, and the heroin is a pretty cool badass knight girl who wants to take out the gods. I like it.

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Undusted: Letters from the Past: a chill object cleaning game, with a mother-daughter relationship story unfolding through the various objects you clean. Nice pixellated 3D visuals. Good vibes, also quite liked it.

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Spilled!: another chill game, in low poly 3D with a low res filter, presented in isometric view, you control a boat, and you have to clean polluted waters through the various zones. Good vibes here too, another yes for me.

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The Midnight Crimes: a 3D action/point'n click game, reminding quite a lot the style of Telltale various games series like The Walking Dead, but a bit more open worldish. You play as a detective in a dystopian steampunk city, who is going to investigate cases revolving around the main one, the tragedy that befell upon his family. The tone is very much hardboiled fiction. Definitely going to keep an eye on this one.

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IRONHIVE: a 2D sideview deck building management game, set in some kind of post-apocalyptic world where you have to build your Iron City. Every turn, the game draw you a hand of cards (citizens of one of the 4 types production/supplies/order/faith, ressources, or special actions), that you'll use to gather ressources, or constructing/upgrading the buildings of your city. I quite liked the overall ambiance, though I'm afraid I'm not very good at handling the card-based part.😅

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Keylocker | Turn Based Cyberpunk Action: a, you might have guessed from the title, turn based RPG set in a cyberpunk universe.😆 You play as a musician girl, imprisoned at first by the local very much hardcore capitalistic church, because "no music!" in this world it seems, and who is making her escape with the help of a hacker friend. Quite stylish old school looking 2D isometric visuals, giving me a lot of similar vibes as Read Only Memories, I wasn't as much convinced by the combat system very much based on timings.
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