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Jesse Burneko @jburneko@dice.camp
2y
Thought: The problem doesn't start when a setting designer writes <made up culture> doesn't allow women to serve in their army.

The problem starts when a player says: I want to play a woman in <made up culture>'s army AND the GM says: You can't because they don't allow that.

Unless the player really misunderstood the setting, there's a reason they want to play a woman in that situation.

That's the start of some potentially powerful play and it doesn't require changing the setting.

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Océane @oceane@peculiar.florist
2y
@jburneko Yes? I haven't played many TTRPGs but setting designers always find a way; being disguised as a man, being covered by an officer, or being an infrastructure worker on a contract come to my mind.
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Océane @oceane@peculiar.florist
2y
@jburneko These aren't excellent workarounds but they're low-effort and that's the point.
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Océane @oceane@peculiar.florist
2y
@jburneko Like. If you aren't going to put effort in the setting. Why are you playing to a TTRPG in the first place?

Maybe I'm saying something idiotic, but this requires kind of an involvement from the player and the setting designer, right?

Why would the setting designer just say no to such a thing? Again, I've made a 1-week Lord of the Ring campaign and a few Call of Cthulhu sessions. This seems like setting design 101 to me.
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